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class NodaTime.​Text.​CompositePatternBuilder<​T>
Assembly: NodaTime
Inheritance: object → CompositePatternBuilder
Implemented Interfaces
- System.​Collections.​Generic.​IEnumerable`1 (Inherits: IEnumerable)
A builder for composite patterns.
Remarks
A composite pattern is a combination of multiple patterns. When parsing, these are checked
in the order in which they are added to the builder with the <see cref="M:NodaTime.Text.CompositePatternBuilder`1.Add(NodaTime.Text.IPattern{`0},System.Func{`0,System.Boolean})" />
method, by trying to parse and seeing if the result is a successful one. When formatting,
the patterns are checked in the reverse order, using the predicate provided along with the pattern
when calling <c>Add</c> . The intention is that patterns are added in "most precise first" order,
and the predicate should indicate whether it can fully represent the given value - so the "less precise"
(and therefore usually shorter) pattern can be used first.
Methods
public
void
Add​(IPattern<​T> pattern,
System.​Func<​T, bool> formatPredicate)
Adds a component pattern to this builder.
pattern
The component pattern to use as part of the eventual composite pattern.
formatPredicate
A predicate to determine whether or not this pattern is suitable for
formatting the given value.
public
IPattern<​T>
Build​()
Builds a composite pattern from this builder. Further changes to this builder
will have no impact on the returned pattern.
Returns A pattern using the patterns added to this builder.
public
bool
Equals​(object obj)
Inherited from object
protected
void
Finalize​()
Inherited from object
public
int
GetHashCode​()
Inherited from object
protected
object
MemberwiseClone​()
Inherited from object
public
string
ToString​()
Inherited from object